![]() ![]() ![]() While it may be a very simple, and some would argue shallow, space-shooter it's still a very fun experience especially on the go. In fact overall Manticore felt very easy, and I strongly recommend anyone with a background in the genre crank up the difficulty, else you’ll fly through the game very quickly. I did find that these upgrades didn’t take much to earn, and I always had more money than I had upgrades available to purchase. You can also use your main carrier’s hangar to swap ships and customize each one with different weapons and upgrades. While progression is entirely linear, you are always free to revisit old environments to search for additional ship blueprints and lore entries. The generally short missions make for great pick up and play sessions. Each mission can generally be defined by, blow up all the targets in the area, or keep this target from getting blown up by the bad guys. This is not a bad thing, in fact it's placement on the Switch makes this a very appropriate design choice. This likely speaks to its mobile origin as the scope of the game had to be kept in check given the platform. Gameplay is broken into levels with specific goals, more in keeping with something like the Rogue Squadron series. Unlike other similar looking 3D space games like Wing Commander, Star Citizen, Elite Dangerous, or No Man’s Sky, Manticore is much more shooter than it is simulation. ![]()
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